For all plugin downloads please see our jenkins server: Plugin Downloads
For all modpack downloads please see the VoxelModPack website:

Here follows a dump of the raw documentation, for emergencies ;) (Ctrl-F to find something)


This wiki page was created for the sole purpose of CLEAR documentation on every plugin we have. Each plugin has been written in clear english to ensure that everybody is able to understand it. If you are still having trouble with a plugin, please send a issue to our GitHub where it will be fixed when a plugineer has the sufficient time to do so.
iSay - Psanker

iSay is our in-game chat plugin that allows for custom formatting, customizable channels, and other random shenanigans.

    /lc: Lists the available channels.
    /join : Joins a channel and sets it as your main channel.
    /ghost : Similar to '/join', but doesn't reset your focus channel to the new ghosted channel.
    /cmute : Mutes specified channel.
    /qm : Sends a message to a channel without joining it.
    /leave : Leaves a channel and removes you from ghosting.
    /helpop : To get help from an administrator while in any channel, simply type a message into HelpOp.
    @ : [ADMIN] Sends a message to chat that alerts the @target. The message is optional.
    /say : [ADMIN] Shenanigan enablement.
    /bcast : [ADMIN] Sends a broadcast message to the server
    /f -p : [ADMIN] Changes the specified player's name to the specified format.
    /alias -p : [ADMIN] Changes the player's true name in the iSay system to the specified
    /isay: [ADMIN] Various chat administrative commands; type this in-game to see a full printout.

Channel List

    WildWest (TWW): For discussion concerning The Wild West. (Cowboy accent not required)
    public (Public): The main /ch chat channel for general discussions and fun stuff.
    Space (DS): Gonna go to Space? Come in this channel!
    Sandbox (SB): Talk with other people experimenting in the sandbox!
    Redstoners (RS): Learning redstone? An expert? Talk your red head off in here!
    CoOp1, CoOp2, CoOp3, CoOp4: Need to chat with a group of people? Use a CoOp channel! Just make sure another group isn't using it already (there are four available)!
    Palceon1, Palceon2 (P1, P2): Working on a build anywhere in Palceon and need to talk with fellow builders? Grab one of these two channels!
    Skol: Chat with your fellow Skol architects.
    Zah: Customizing terrain? Gotta chat about plans for political and biome layouts? This is the channel for you.
    Talmor (Tal): Organix! Just remember, green is not a creative color.
    Mechanicsburg (MB): Roads! Houses! Skyscrapers! Get it all!

VoxelBar - keto23

VoxelBar allows you to quickly move through rows of your inventory by crouching and then scrolling back or forth.

    /vbar - Main command, shows help
    /vbar on - Turns on crouch-scrolling
    /vbar off - Turns off crouch-scrolling
    /vbar scroll [+/-] - Scrolls back/forth through rows in your inventory. You do not need to have crouch-scrolling enabled for this. Very useful for keybinds


The only permission needed to use VoxelBar is "voxelbar.use"
VoxelBorder - Przerwap & Thecryoknight

This plugin puts limits on where players can go; this is to prevent unintended chunk generation. Also, it protects the region of Ridgenyland.

    /vborder create [Zone Name] [x1] [z1] [x2] [z2]: Creates a new set of borders at the specified coordinates. Note: for best results for the first set of coordinates should be in the south-west. Also, you must be in the world that you want the border in.
    /vborder remove [Zone Name] - Removes the specified zone.
        Note: use TAB to complete to get an exact match.
    /vborder edit [Zone Name] [x1] [z1] [x2] [z2]: Edits the coordinates of an existing zone.
    /vborder activezones - Enumerates all of the currently active zones.

    /btp [name] OR /btp [name] me: [ADMIN] Teleports yourself to someone OR teleports someone to you, respectively through a plugin border.
    /btp x[#] y[#] z[#]: Teleports you to a set of coordinates through a border.


    vborder.create: Allows permission to create borders
    vborder.remove: Allows permission to remove borders
    vborder.edit: Allows permission to edit borders
    vborder.activezones: I don't actually know what this one does. I should probably find out. Shit.
    vborder.btp: Allows permission for players to teleport across borders. This bypasses any world borders which may prevent player teleportations also..

VoxelDoop -Thecryoknight

VoxelDoop provides various tools to aid in building. There is some cross-over functionality with VoxelSniper, which will be listed here as well. Items used for each tool, and some permissions and other things can be changed in a text config file. The lines that say "guestscroll" etc. in the config refer to whether guests are allowed to use the scroll wrench, etc. The line at the bottom for GuestExplorationDay when set to true will disable build tools for guests but not members+. Set it to false again when the day is over.

    /godsays: Secret sauce part of VoxelDoop, shenanigan enablement. Enables player to take control of [GOD]
    /evilsays: Secret sauce part of VoxelDoop, shenanigan enablement. Enables player to take control of [EVIL]
    /scisays: Secret sauce part of VoxelDoop, shenanigan enablement. Enables player to take control of [SCIENCE]
    /phisays: Secret sauce part of VoxelDoop, shenanigan enablement. Enables player to take control of [PHYSICS]
    /ignsays: Secret sauce part of VoxelDoop, shenanigan enablement. Enables player to take control of [IGNORANCE]

Dooplicator (Stone Axe)

This tool is used to acquire a stack of blocks into your inventory directly from the environment.

    Right-click a block to dooplicate a stack of 64 of the block clicked into your inventory.

Paintbrush (Slime Ball)

This tool is used to repaint one block into another type. This is the perfect tool for creating a floor without digging out material, placing difficult blocks that are difficult to place, or refinishing and detailing a building quickly and with the bare minimum of block destruction and re-placement.

    Left-click to initialize your tool or palette up a voxel and ink.
        Note: loading blocks into your pallet works from range!
    Right-click to paint blocks from arm's length.
        Note: Paintbrush palettes are unique to each slot in your action bar, so you can hold several different paints in your palette!
        Note: Players with the appropriate permission can crouch to paint at range.

Jackhammer (Diamond Pickaxe)

The diamond-tipped Jackhammer is the perfect tool for block removal in any situation.

    Left-click to instantly destroy a block.
    Right-click for diamond precision: instant, single-block, no-physics block deletion.
    Note: The Jackhammer can be configured to not touch a set of materials.

Data Spanner (Bone)

The Data Spanner is a tool that can manipulate block data value. Dialing data values up and down with this wrench will adjust the orientation of stairs, change the material of half-block or the color of cloth, rotate signs, and more!

    Left- and right-click blocks to scroll up and down through available data values.

Graviton Sledge (Golden Pickaxe)

Wielding this hammer is like having a magnetic piston in the palm of your hand. Use either the incredible strength or intense gravitational pull of this hammer to push or pull any block one space.

    Left-click to knock a block one space into an adjacent empty space. Blocks will travel opposite the face clicked. (e.g., to knock a block up one space, click it from below)
    Right-click to pull any block toward you one space into an adjacent, empty space.
    Crouch + left/right click will push/pull a block with with enough force to destroy any block on the opposite side of the moving block.

Pliers (Glowstone Dust)

Builders who work with redstone wiring supports or sculpting organic lines in their structures will appreciate this block extruder. The pliers can be used to pull one block into two blocks.

    Left-click will it duplicates the block in question like the Graviton Sledge.
    Right-click will create a clone of the block in question, on the face of the block you just clicked.
    Crouch + left/right click will clone the block into more then just air.

VoxelGadget - Gavjenks

Manipulates blocks one at a time in special ways not normally available with vanilla redstone. There are not any chat commands associated with this plugin. it is based entirely off of dispensers receiving redstone power while being next to iron or diamond blocks + various colors of wool.

The iron or diamond or gold block is required. The other wool blocks are modifiers, and up to 64 of them can be placed in a row per gadget, as long as they form an unbroken line (with the exception of red, yellow, or white wool, see below). Since we have better documentation of this already at VoxelGadget, I won't be very elaborate here. I'm just going to list the block types.

Multiple modifiers can be used per dispenser, per redstone pulse. They will activate in the order, North, South, East, West, Up, Down.

The colors of wool and which blocks add or delete, etc. can be changed via a text config file.

VoxelGadget also features a survival version, in which the blocks placed by the dispensers will actually affect the number of blocks inside the dispenser. For example, if the user puts 64 blocks in the dispenser and activates a VoxelGadget, the number of blocks required for that gadget will be removed from the dispenser. This is to prevent users creating an infinite dispenser system in survival.
Dispenser with iron next to it

    By itself: When powered, will place a block randomly chosen from its inventory on the opposite side as the iron.
    Cyan wool (35:9): When placed behind the iron block, this will place a block still opposite the iron, but one block further away (offset).
    Blue wool (35:11): Same as cyan, but offsets 5 blocks.
    Light blue wool (35:3): Same as cyan, but offsets 25 blocks.
    Green wool (35:5): Will place blocks as normal, but also reduce the dispenser's inventory per block placed, instead of placing blocks infinitely, as normal.
    Red wool (35:14): Whatever block type is behind the red wool will be placed instead of what the dispenser would have placed. Line of modifying blocks resumes behind whatever block that is.
    White wool (35:0): Makes it so the next modifier block is two spaces back instead of one.
    Yellow wool (35:4): Like red, it has a block behind it of any type. The gadget will only place blocks if the target block is of this type (filter block).

Dispenser with diamond block next to it

    By itself: When powered, will destroy a block immediately opposite the diamond, if there is one, and replace it with air.
    Cyan wool (35:9): When placed behind the diamond block, this will destroy a block still opposite the diamond, but one block further away (offset).
    Blue wool (35:11): Same as cyan, but offsets 5 blocks.
    Light blue wool: Same as cyan, but offsets 25 blocks.
    Green wool (35:5): Will "suck up" blocks, destroying them as normal, but also adding to the dispenser's inventory per block destroyed, instead of permanently deleting them.
    Red wool (35:14): Whatever block type is behind the red wool will be placed in the dispenser's inventory instead of what the dispenser would have sucked up. Only relevant if a green wool is in the line of modifiers, too. Line of modifying blocks resumes behind whatever block that is.
    White wool (35:0): Makes it so the next modifier block is two spaces back instead of one.
    Yellow wool (35:4): Like red, it has a block behind it of any type. The gadget will only destroy blocks of this type (filter block).

Dispenser with gold block next to it

    By itself: Upon receiving power, the dispenser will suck up loose entities around it, and place them in its inventory if possible.
    Modifier blocks: None have any effect on a gold block.


VoxelGuest - Monofraps, TheCryoKnight

See: VoxelGuest
VoxelKit - Gavjenks

Takes your current inventory and saves it in personal kits that you can call up later, sort of like schematics for your inventory. The name of a kit is global, so you should generally name kits with your name first "gavkit" etc. so as to not overwrite other people's kits.


    /setkit [name of kit] : takes your current inventory and makes a kit out of it.
    /vkit [name of kit] : if it exists, this kit will be added to your inventory.


    vkit.kit.make: Ability to create kits
    vkit.kit.use: Ability to use kits

VoxelMail - Gavjenks

This plugin is an in-house upgrade to the bukkit essentials /mail system.

    /vmail send [recipient, case insensitive] [message]: Send a mail to the recipient. Maximum inbox holds 80 mails.
    /vmail [c/cont/continue] [additional portion of message]: Tack on extra text to the last mail you sent. This saves you from having to type out the person's name again, and will also make the combined message show up in their inbox all as one single mail. You can keep doing this as many times as you would like for arbitrarily long mails.
    /vmail read: Will display all of your new messages, with numbers, timestamps, senders, and message bodies.
    /vmail read new: Same as above.
    /vmail read old: Will display only your saved/old messages (see below for how to save old messages).
    /vmail read all: Will display both old and new messages, and each will have a tag at the beginning saying "Old" or "New" to show which category the message is in.
    /vmail read list: If you have a lot of messages, which are scrolling off of the available text space on screen, you can type this, and it will show a list of all your mail, without the messages themselves (only the number, timestamp, and sender). Since your max inbox is 80 and Minecraft shows 100 text lines, you will be able to see all your mail guaranteed with this command.
    /vmail read [#]: prints just one particular full message.
    /vmail forward [#] [recipient]: Will forward that particular message to the recipient specified. In their inbox, the message body will show up with a long prefix (in dark green instead of bright green) saying "FWD: ORIGTIME: [the original timestamp] ORIGSENDER [the original sender] MSG: [the message proper]. This is in addition to the normal timestamp and the immediate sender (you, the person who forwarded it). If something is forwarded more than once, these prefixes will stack up on top of one another.
    /vmail save: Will move all of your new mail to the Old/saved status. Old mail will still be visible with /vmail read [old/all/#], but it will not show up in your normal inbox, and you will not be notified when logging on if all you have is old mail.
    /vmail save [#]: Moves just one particular piece of new mail to old status.
    /vmail clear: clears out (deletes) all your new mail.
    /vmail clear [#]: deletes one specific piece of mail.
    /vmail clear all: deletes all mail, old and new.

VoxelMore - Ridgedog

    /more <#>: Gives you 64 more of whatever you are holding OR if not holding anything will give you what you are currently looking at. Optionally use the # variable to specify how many sets of 64 you want.
    /pick [id]: Changes the data-value of the block you are holding.


    Every item that can get duplicated with VoxelMore can be limited / edited with the blacklist located in VoxelMore's default .txt file. When first installed, the slimeball and bone items are disabled because they are the items used with VoxelDoop.


VoxelPort - Przerwap

VoxelPort is the server's transportation plugin. This plugin allows you to select areas that when a user enters, they are teleported to a different location.

    /vp point: sets one corner of the needed cuboid region. USE TWICE
    /vp create [name]: creates the port with the specified name.
    /vp arrive [name]: sets the dropoff point for the active port. (when other ports use it as a destination)
    /vp set: selects the port you're standing in to be able to edit its options.
    /vp zone [name]: Places the VoxelPort into your "working slot", allowing you to turn it on/off or change the size.

Charting Destinations

    /vp target: Sets the VoxelPort in the "working slot"'s destination to your current location.
    /vp target [name-origin]: Sets the declared VoxelPort's destination to your current location.

These commands are great for short-range teleports or instances where you wish your VoxelPort to be a one-way trip!

    /vp target [name-origin] [name-destination]: Sets the one VoxelPort's destination to be the arrival point set for the another VoxelPort. This command is best suited for round-trip (or more complicated routing setups).

Multi-world Destinations

    /vp targetworld [name-origin] [targetworld] [default/nether]: Sets the VoxelPort's destination to the origin point of the world specified. If the world targeted does not exist, it will be created when you travel to it for the first time. Once you are in your new world, you can set VoxelPorts going between your two (or more!) worlds more easily. "default" worlds will be green terrain-seeded worlds, while "nether" worlds will generate a world with nether-terrain and a red sky.

Dispatch Schedules

    /vp disp [name] [0-24000]: Adds a single timed dispatch to the VoxelPort using the 24000 time scale. Use this for rare transports or events that happen daily. (like sunset and sunrise)
    /vp disp [name] clear: Clears a VoxelPort's entire dispatch schedule.
    /vp gendisp [name] [interval] [starttime]: Generates a regular dispatch schedule for a VoxelPort. If you declare only an only interval without a start time, VoxelPort will begin the first interval at midnight (0).
    /vp instaport [name] [true/false]: When this is set to true, any passenger detected holding a ticket in their hand will be transported at the next available VoxelPort time. This defaults to false. This feature can be used to great effect over short ranges where chunks do not have to reload, really giving the feeling of "teleportation".

Ticketing System

    /vp requireticket [name] [true/false]: When this is set to true, only passengers holding a valid ticket in their hand will be able to activate and use the VoxelPort. The ticket will be consumed when the VoxelPort activates, queueing the player to be transported at the next departure. This defaults to false.

Arrival Messages

    /vp welcome [name] [message]: Adds a welcome message printed out to a player arriving at the specified VoxelPort.

Deleting a VoxelPort

    /vp delete [name]: Permanently deletes a VoxelPort.

VoxelSniper - Przerwap, MikeMatrix, Giltwist, Monofraps, Deamon5550

VoxelSniper is one of the VoxelBox's most powerful plugins. VoxelSniper allows the user to manipulate minecraft in any way they desire. It has been dubbed the "Photoshop tool for minecraft", as it is extremely flexible and has plenty of tools.

/vs [general overall command] OR
[one of the various commands for choosing inks and type ids, etc. See section below] OR
/b [#] or [name of a brush] [performer] [any special arguments that brush takes]

General overall commands

    /paint [optional number]: Cycles a painting you are looking at through the available types, or if a number is provided, sets it directly to that painting number.
    /goto [X coord][Z coord]: [SNIPER] Will send you to the X and Z coordinates listed within your world.
    /u: Undoes the last snipe.
    /uu [name]: [SNIPER] Undoes another person's snipes.
    /uuu [name]: [SNIPER] Undoes a person's snipes even when they are offline.
    /vchunk: Updates the chunk you are standing in.
    /vs brushes: Prints out a list of available brushes.
    /vs brusheslong: Prints out the same list as above, but will full names.
    /vs printout: Toggles whether you get all information feedback about what you set your brush to, etc., or only a bare minimum of feedback.
    /vs lightning: [SNIPER] Toggles whether or not lightning strikes the sniped target block every time you snipe.
    /vs weather: [SNIPER] Stops rain in your current world.
    /vs: Prints out your current brush settings.
    /vs range: Toggles range restriction on or off.
    /vs range [#]: Toggles range restriction on, and sets the restriction. For example: /vs range 5 will make you snipe whatever block you're looking at, if it is closer than 5 blocks away, otherwise whichever block is exactly 5 blocks away.
    /vs perf: List available performer codes.
    /vs perflong: Same as above, but using full names.

General brush defining commands

    /v [# or name]: Sets block type to be added or painted to the world. Can also be defined with shift+left click while holding the arrow. This will set block type to the type of whatever block you are looking at. Can ALSO be defined (along with /vi) by shift+left clicking with the dooplicator.
    /vr [# or name]: Sets block type to be targeted by a brush. Can also be defined with shift+right click while holding the arrow. This will set block type to be replaced to the type of whatever block you are looking at.
    /vi [#]: Sets data id (ink) to paint to the world, or the ink applied to blocks placed in the world. Can also be defined with shift+left click while holding the powder/wand. This will set data id (ink) to the type of whatever block you are looking at. Can ALSO be defined (along with /v) by shift+left clicking with the dooplicator.
    /vir [#]: Sets the data id (ink) to be targeted by a brush. Can also be defined with shift+right click while holding the powder/wand. This will set data id (ink) to be replaced to the type of whatever block you are looking at.
    /vh [#]: Sets the VoxelHeight parameter; used by some brushes (e.g. clonestamp).
    /vc [#]: Sets the VoxelCentroid parameter; used by some brushes (e.g. clonestamp).
    /vl [# or name]: Adds block types to your VoxelList; used by some performers (e.g. xm and nm).
    /p [performer code]: Sets your performer, without having to redeclare the brush as well.
    /d: Resets your settings to the sniper defaults.

Available Performers

    Placement options
        m: The "m" placement performer allows you to snipe in only your voxel (/v). You may not snipe in specific data values of blocks with this performer. For that function, see the "c" placement performer.
        i: The "i" placement performer allows you to snipe your ink value (/vi). You may not snipe in your voxel, but only your ink.
        c: The "c" placement performer allows you to snipe in both your voxel (/v) and your voxel ink (/vi).

    Replacement options
        m: The "m" replacement performer allows you to replace certain selected voxels (/vr). You may not replace specific data values of these blocks with this performer. For that function, see the "c" replacement performer.
        i: The "i" replacement performer allows you to replace certain ink values (/vir). You may not replace certain voxels, only the ink you have set.
        c: The "c" replacement performer allows you to replace only a certain voxel (/vr) and a certain voxel ink (/vir).

        p: This extra performer is used for no-physics snipes. Snipes done while using this performer will not update. Be sure to experiment with this one and ask around for tips from more experienced snipers.
        u: This extra performer makes your snipes update light in the areas. CAUTION: THIS PERFORMER SHOULD NEVER BE USED FOR LARGE SNIPES. IT CAN AND WILL CAUSE LAG.

    Note: The following performers cannot be used with any of the performers listed above.
        nm: This special performer allows you to replace the blocks listed in your VoxelList{/vl) with your voxel (/v).
        xm: This special performer allows you to replace all blocks except the blocks listed in your VoxelList (/vl) with your voxel (/v).
        noundo: This special performer means that all data changed with this brush cannot be undone with /u, or any other undo command. The action caused by this brush is permanent. Using this brush helps to free up RAM which it would normally use in the server.


Note that many brushes have documentation built into them. Access this with /b [name of brush] info. Documentation built into brushes may or may not be rewritten in this document. It is your responsibility to check for that first if you have questions. All other documentation not written into the brush itself should be written here or deeply linked to the correct subsection of the sniper documentation page.
PrzerWap's brushes

    snipe (s): The snipe brush snipes a single block into existence. If used with the arrow, a the block will replace the block clicked. If used with the gunpowder, a block will be placed adjacent to the block face clicked.
    disc (d): The disc brush creates a flat, 'circular' disc, centered on the block that is aimed at.
    disc face (df): This works exactly the same as Disc, but the disc is placed on the side of the block that is clicked on. This includes the vertical sides.
    ball (b): The ball brush acts similarly to the disc brush but instead of creating something flat it generates a sphere centered on the block clicked, using the size that has been set.
    voxel (v): The voxel brush acts the same way as the ball brush but rather than generating a sphere it generates a cuboid of the designated size.
    voxel disc (vd): The voxel disc brush works precisely like the normal disc brush, but the disc generated is rectangular rather than near-circular.
    voxel disc face (vdf): This works exactly the same as Voxel Disc, but the disc is placed on the side of the block that is clicked on. This includes the vertical sides.
    entity (en): The entity brush allows the ability to spawn entities, whether living or not. A list of availabie entities; Item, XPOrb, Painting, Arrow, Snowball, Fireball, SmallFireball, ThrownEnderpearl, EyeOfEnderSignal, ThrownExpBottle, PrimedTnt, FallingSand, Minecart, Boat, Creeper, Skeleton, Spider, Giant, Zombie, Slime, Ghast, PigZombie, Enderman, CaveSpider, Silverfish, Blaze, LavaSlime, EnderDragon, Pig, Sheep, Cow, Chicken, Squid, Wolf, MushroomCow, SnowMan, Ozelot, VillagerGolem, Villager & EnderCrystal. Additionally, you can find the list of available entities in-game by simply typing /b en info. Default is set to Zombie.
    ocean (o): Creates an ocean, creating a layer of water at y=63 (Minecrafts default water height) and moulding the terrain around it to create a natural ocean.
    ocean selection (ocs): To be filled in.
    clone stamp (cs): To be filled in.
    erode (e): Erodes the landscape selected by the brush. This brush is similar the blendball, but will create jagged corners and steeper curves.
    painting (paint): This brush allows the user to cycle through paintings with a simple clicking action. Right clicking with an arrow will cycle down the painting datavalue, whereas right clicking with the gunpowder will cycle up the painting datavalue.
    canyon (ca): To be filled in.
    canyon selection (cas): To be filled in.
    2-d rotate (rot2): To be filled in.
    fill-down (fd): To be filled in.
    set: This brush works similar to the //set feature in WorldEdit. The user clicks with either the arrow or gunpowder to set the first point, and then again for the second point. When the second point is clicked, the selection will be filled in with the material selected with /v.
    no-undo voxel (nv): Works exactly the same as an ordinary voxel brush, but does not have the ability to undo (/u). This is useful for big voxels that would normally clog up RAM in the server computer.
    no-undo set (nset): Works the same as an ordinary set brush, but does not have the ability to undo (/u), This is useful for big set brushes that would normally clog up RAM in the server computer.
    jockey: This brush allows you to sit directly ontop of another player. This brush is useful if you are trying to follow somebody around. Combined with /vanish, you will not push the player you are sitting on. This is perfect for any admins looking for potential griefers.
    entity removal (er): Allows you to remove entities within the chunks selected. This brush works on a chunk by chunk basis, so /b 3 would select 49 chunks to remove entities from. This brush will only remove entities such as boats, minecarts, paintings and dropped items.
    ring (ri): To be filled in.
    biome: Paints in selected biome in a ball shape.

Giltwist's brushes

    splatter disc (sd): To be filled in.
    splatter voxel disc (svd): To be filled in.
    splatter ball (sb): To be filled in.
    splatter voxel (sv): To be filled in.
    blob (blob): To be filled in.
    spiral staircase (sstair): To be filled in.
    splatter overlay (sover): To be filled in.
    blend voxel disc (bvd): To be filled in.
    blend voxel (bv): To be filled in.
    blend disc (bd): To be filled in.
    blend ball (bb): To be filled in.
    line (l): Creates a line between two points.
    snow cone (snow): To be filled in.
    shell ball (shb): To be filled in.
    shell voxel (shv): To be filled in.
    random erode (re): On each click, the four erosion parameters are randomized.
    meteor (met): Shoots a exploding projectile.
    triangle (tri): Creates a triangle based on three selected points.
    eraser (erase): Removes all blocks expect sand, stone, dirt, grass and gravel. To ignore water use the gunpowder.
    copypasta (cp): A 2-point cuboid copy & paste brush and rotation. Max 10k blocks.
    comet (com|comet): Shoots a firing bolt.
    three point circle (tpc): /b tpc. Creates a circle out of any 3 points in space. Similar to the triangle brush.

Ghost87000's brush

    generate tree (gt): Generates a tree based on the following parameters.
        lt# - Leaf value [data value].
        wt# - Wood type [data value].
        tt# - Tree thickness [whole number].
        rf# - Root float [true or false].
        sh# - Starting height [whole number].
        rl# - Root length [whole number].
        ts# - Truck slope chance [0-100].
        bl# - Branch length [whole number].
        minr# - Minimum amount of roots [whole number].
        maxr# - Maximum amount of roots [whole number].
        minh# - Minimum height [whole number].
        maxh# - Maximum height [whole number].
        minl# - Minimum leaf node size [whole number].
        maxl# - Maximum leaf node size [whole number].
        default - Restore default parameters.

DivineRage's brushes

    generate chunk (cg): Deletes the chunk(s) selected and generates them using the world seed.
    tree (t|tree): /b t [treetype] The tree brush plants a tree onto the block clicked. The block must be able to support minecraft's in-game tree-growth mechanics, so it must not be covered. You can specify which tree type you wish. The available tree types can be listed with /b t info.
    scanner (scan): Allows you to scan for certain blocks within a radius chosen. For example, "/b 10 /v 42" will search for any iron blocks located in a 21x21x21 area.

Gavjenk's brushes

    drain: /b drain. Drains liquids (water/lava) in a ball shape. uses /b for radius.
    heat ray (hr): /b hr. Changes materials to burned states, deletes others, and adds fire, in a ball shape. Dramatic brush for people throwing tantrums at guest builds. Please use sparingly. Uses /b for radius.
    overlay (over): /b over [optional "all" or "some" parameters]. acts like a disc, falling from the sky centered aroudn the clicked block. when the falling disc hits a natural material, it replaces it with whatever is in /v. If it hits a non-natural material, it does nothing. You can type /b over all to make it act on all block types, and then toggle this off again with /b over some.
    dome: /b dome [height of dome] [optional "acc" parameter for half step accuracy]. Makes a dome with height = to the height you set and a width = to the brush size. if these are not the same number, it will make a parabolic dome, made out of the material in /v. When half step accuracy is toggled, and /v is 44, the dome will place half steps to be even more mathematically round.
    ruler (r): /b r [optional x# y# and/or z#] [optional "ruler" parameter sets it to normal ruler] When used without any of the xyz parameters, it is a ruler. Right click arrow to select one point, right click power/wand to select a second. The brush tells you the city block and euclidean distance between the two. If you type /b r x5, it will change to a layout tool, and when you click a block, it will place a block of type /v at the position 5 blocks away in the x direction. By chaining these blocks together (clicking the one you just made), you can lay out a line of blocks all 10 apart very quickly. Offsets can be in more than one dimension at once for diagonal layout. [/b ruler] switches it back to normal ruler mode.
    volt meter (volt): /b volt. right click arrow tells you all of the block power information minecraft stores about the clicked block. Right click with powder on redstone wire tells you how many blocks are needed before a repeater is needed.
    lightning (light): /b lightning. Strikes lightning at the clicked location.
    chunk coordinate reader (chc): /b chc. right click arrow or powder/wand will tell you how many chunks the clicked chunk is from zero in x and z. Mainly for plugin testing.
    2-d rotation vertical (rot2v): /b rot2v [any whole number of degrees]. Same as 2-d rotation, but in (I think) the xy plane. In conjunction with normal 2-d rotation in multiple steps, this can achieve any 3-d rotation of an object, although with more and more errors the more steps required (only 2 are mathematically required, I believe...).
    stencil (st): /b st [name]. Select cuboid with first two arrow right clicks, third arrow right click will select paste point. Right click with gunpowder to paste.
    stencil list (sl): A list of stencils, rotates through the list and pastes stencils in random order.

Psanker's brushes

    ellipse (el): To be filled in.
    clean snow (cls): Removes all snow within a certain area.
    extrude (ex): To be filled in.

Jmck95's brush

    underlay (under): The underlay brush functions in the same manner as the overlay brush, but in reverse. It paints from the bottom block, and paints upwards. Useful for caves and ceilings. The underlay brush is currently broken, and will mostly likely not be fixed. I do not have the time to upkeep the brush. -jmck95

Kavukamari's brush

    cylinder (c): Creates a cylinder. This brush uses /vc (VoxelCenter) and /vh (VoxelHeight) to determine how the cylinder will be placed, and how tall it will be. /b determines the thickness.

MikeMatrix's brush

    move (mv): Moves a specified region a specified amount of blocks.

Monofraps's brush

    punish (p): Punish other people. (/b p [blind|drunk|lightning|fire|force|randomtp|jump|allpotion|invert|kill|hypno])
    jagged line (j): Creates a jagged line from one point to another.
    sign overwrite: To be filled in.

List of brushes available to LiteSniper

    All Four Snipe brushes: Snipe, No-Physics Snipe, Ink Snipe, No-Physics Ink Snipe
    All Six Basic Sized Brushes: Disc, Disc Face, Ball, Voxel Disc, Voxel Face, and Voxel.

Tool brushes

    /btool: Provides info ingame of usage.
    /btool add -arrow: Turns any non-block item held in hand into a "Arrow" like tool. This includes your fist.
    /btool add -powder: Turns any non-block item held in hand into a "Gunpowder" like tool. This includes your fist.
    /btool add: Turns any non-block item held in hand into a Arrow + Gunpowder tool. This includes your fist.
    /btool remove: Turns the non-block item, including fist, back into a normal object if it was made a Tool brush earlier.


Hold any item in hand. Type /btool add [-arrow or -powder]. The 'General brush defining parameters', /v and /vr for example are then saved to that object when typed while holding that object. This means the item can have different settings to other Tool Brushes and the basic Arrow/Gunpowder. For both -arrow and -powder, Shift+Lclick becomes quick select for /v, and Shift+Rclick becomes quick select for /vr. If neither, arrow or gunpowder was added in the BTool command, right click becomes arrow & shift + right click becomes powder.
Type /btool remove while holding the item to return it back to it's normal state. Currently, Tool Brushes do not save over server reloads/stops.
VoxelTimer - Giltwist

Time-related plugin, designed for easy creation of events.

    /vtlist: List the current events
    /vtjoin : Join the selected event.

Admin Only

    /vtstart [tponjoin]: Create an event. tponjoin automatically set to join.
    /vtstop : Permanently stops the event selected

VoxelTour - Deamon5550

Automated tours, designed for use on Open Server Days.

    /voxeltour help: Displays help information.
    /listtours: Provides a list of all avaliable tours.
    /starttour : Starts you on your tour.
    /nextlocation: Takes you to the next location in your tour. (Aliases: /nextloc, /nextpoint)
    /endtour: Ends your tour and takes to where you started the tour from.
    /listpoints: Lists the points in your current tour.


    /createtour : Creates a new tour.
    /deletetour : Deletes a new tour.
    /setfocus : Places a tour in your working slot.
    /addpoint : Creates a new tour point at your current location.
    /deletepoint : Deletes the specified point.
    /setmessage : Adds a custom message to the last point you created.
    /setmessagebyindex : Adds a custom message to the specified point (Point indices can be seen using /listpoints).
    /savetours: Saves any unsaved tours. It is recommended to use this after editing a tour.
    /loadtours: Reloads the tour save. WARNING: deletes any unsaved tours!

VoxelPlus- Plusnine

Allows you to:

    VoxeLager - Get drunk! Allow the warm sensation of VoxeLager help you relax. Refreshing! (Alternatively, you can use /getmedrunk if you're not in the drinking mood!)
    Smokeable pipes (351:15) - Right click to breathe a puff of smoke. You'll be smokin' hot!
    Flammable FlaminHotKup-Os - Right click to ignite yourself, Feel the burn!
    Coffee - Give the user a speed boost. Yowzah!
    /vhelm to put a block on your head

VoxelModPackPlugin- Mumfrey

Related to Modpack functions found [here]

    Sends server region data to clients running the VoxelTextures client mod. The plugin is very lightweight and sends only the region data and a hashed “world identifier” used by the client to determine the current world.
    Sends chat messages, player scale and rank information to clients running the VoxelPlayer client mod.
    Enables use of the wiki functionality in VoxelBoards, simply set the wiki urls in the configuration file.

Random 3rd Party Plugins

    Info related to the dynmap plugin can be found [here]


    Info related to the WorldGuard plugin can be found [here]


    Can totally stop weather
    Toggles different aspects of the weather.
    An option to stop snow and/or ice from accumulating
    An option to make all storms thunder storms!
    Set the minimum delay before it can snow/rain again.
    Set the maximum time it can rain/snow.
    Set the max amount of time between the rainy times.
    Control the storms with admin commands
    Permissions support
    Configurable chance (disabled by default) Supercharged lightning strikes that will blow a hole in the ground.
    Configurable explosion radius
    Integrates with ThunderTower(optional, need to download ThunderTower if you want it to work) to prevent you from blowing your ThunderTowers up with supercharged strikes.


    Info related to the Vault plugin can be found [here]


    iDisguise allows you to disguise as mob or as another player.


    /lag see current Ticks per second.
    /mem see memory use
    /lagmem see both.


    Dynmap-Essentials provides a simple way to add visibility of warps and home points defined with Essentials. When enabled, warps are shown on Dynmap's web maps as labelled markers (defaulting to a portal icon and the label '[warp-name]', both of which are configurable).

My Worlds

    World management plugin
    More detailed description of commands and permissions can be seen here MyWorlds Bukkit Dev
    This plugin features everything related to worlds. Features:
        Load, unload, copy, delete, save and create worlds.
        Show information of worlds and list available chunk generators and worlds.
        Set world game mode, difficulty, time, weather, autosaving, PvP.
        Set world mob spawn restrictions.
        Evacuate worlds to clear them from players.
        Repair broken worlds to some extend.
        Make portals cross-world, one-way, simple, no commands needed.
        World-specific chat rooms using permissions.
        Automatically load worlds when the server starts and persistent settings.
        Extensive permission system, you can even set who can enter what world.
        Can act as a tool for other plugins to teleport players from one world to the other.
        Simple teleportation commands.
        Set OP lists for specific worlds to make players operator on certain worlds.
        Easy-to-remember commands: with aliases and chat-message help.
        World inventory separation, merging and disabling (clear).
        Main world where players spawn can be configured.
        Can set to re-spawn all players on the main world at all times.

WorldEdit - Sk89q

    //undo [# of steps]: Undo your last action.
    //redo [# of steps]: Redo your last (undone) action. This command replays back history and does not repeat the command.
    /clearhistory: Clear your history.


    //wand: Gives you the "edit wand" (by default, a wooden axe). Left click with this tool to select position 1 and right click to selection position 2.
    /toggleeditwand: Toggles the edit wand selection mode, allowing you to use the edit wand item normally.
    //limit : Set a maximum number of blocks to change at most for all operations. This only affects yourself. Use this to prevent catastrophic accidents. This command will not override the limit in the configuration if it is set.
    //sel: Choose the region shape to use for selections.
    //pos1: Set selection position #1 to the block above the one that you are standing on.
    //pos2: Set selection position #2 to the block above the one that you are standing on.
    //hpos1: Set selection position #1 to the block that you are looking at.
    //hpos2: Set selection position #2 to the block that you are looking at.
    //chunk: Select the chunk that you are within for your selection.
    //expand : Expands the selection in the direction that you are looking.
    //expand : Expands the selection in the specified direction (north, east, south, west, up, down).
    //expand [direction]: Expands the selection in two directions at once.
    //expand vert: Expands the selection to include sky to bedrock.
    //contract : Contracts the selection in the direction that you are looking towards.
    //contract [direction]: Contracts the selection in the specified direction (north, east, south, west, up, down).
    //contract [direction]: Contracts the selection in two directions at once.
    //outset [-hv] : Outset the selection in every direction.
    //inset [-hv] : Inset the selection in every direction.
    //shift [direction]: Moves the selection region. It does not move the selection's contents.
    //size: Get the size of selected region.
    //count : Count the number of blocks in the region.
    //distr [-c]: Get the block distribution in the selection.

Region Operations

    //set : Set all blocks inside the selection region to a specified block.
    //replace : Replace all non-air blocks blocks inside the region.
    //replace : Replace all blocks of the specified block(s) with another block inside the region.
    //overlay : Place a block on top of blocks inside the region.
    //walls : Build the walls of the region (not including ceiling and floor).
    //outline : Build walls, floor, and ceiling.
    //smooth [iterations]: Smooth the selection's heightmap.
    //regen: Regenerate the selection region.
    //move [count] [direction] [leave-id]: Move the selection's contents. A block can be specified to fill in the left over area.
    //stack [count] [direction]: Stacks the selection.

Clipboard Operations

    //copy: Copies the currently selected region. Be aware that it stores your position relative to the selection when copying.
    //cut: Cuts the currently selected region.
    //paste [-ao]: Pastes the clipboard.
    //rotate : Rotate the clipboard.
    //flip [dir]: Flip the clipboard.
    //schematic load mcedit : Load .schematic into clipboard
    //schem load mce : Same as above.
    //schematic save mcedit : Save clipboard to .schematic.
    //schem save mce : Same as above.
    //clearclipboard: Clear your clipboard.


    //hcyl ,[<2nd radius>] [height]: Create a vertical hollow cylinder.
    //cyl ,[<2nd radius>] [height]: Create a vertical cylinder.
    //hcyl ,[<2nd radius>],[<3rd radius>] [height]: Create a sphere.
    //hcyl ,[<2nd radius>],[<3rd radius>] [height]: Create a hollow sphere.
    /forestgen [size] [type] [density]: Make a forest.
    /pumpkins [size]: Make a pumpkin patch, or... ermm... a TV Montior Junkyard


    /toggleplace: Toggle between using pos #1 or your current position.
    //fill [depth]: Fill a hole.
    //fillr : Fill a hole fully recursively.
    //drain : Drain nearby water/lava pools.
    /fixwater : Level nearby pools of water.
    /fixlava : Level nearby pools of lava.
    /removeabove [size] [height]: Remove blocks above your head.
    /removebelow [size] [height]: Remove blocks below your feet.
    /replacenear : Replace all existing blocks nearby.
    /removenear [block] [size]: Remove blocks near you.
    /snow [radius]: Simulate snow cover.
    /thaw [radius]: Unthaw/remove snow.
    //ex [size]: Extinguish fires.
    /butcher [radius]: Kill nearby mobs.
    /remove : Remove nearby entities. Type can be "items" for loose items/drops, arrows, boats, minecarts, tnt, or xp.

Chunk Tools

    /chunkinfo: Get the filename of the chunk that you are in.
    /listchunks: Print a list of used chunks.
    /delchunks: Generate a shell script to delete chunks.

Super Pickaxe

    //: Toggle the super pick axe.
    /sp single: Switch to single block super pickaxe mode.
    /sp area : Switch to area super pickaxe mode.
    /sp recur : Switch to recursive super pickaxe mode.


    /none: Switch to no tool.
    /info: Switch to the info tool.
    /tree: Switch to the tree tool. Available types [tree, regular, big, bigtree, redwood, sequoia, tallredwood, tallsequoia, birch, white, whitebark, pine, randredwood, randomredwood, anyredwood, rand, random]
    //repl : Switch to the block replacer tool.
    //cycler: Block data cycler tool.


    /brush sphere [-h] : Switch to the sphere brush tool.
    /brush cylinder [-h] [height]: Switch to the cylinder brush tool.
    /brush clipboard: Switch to the clipboard tool.
    /brush smooth [iterations]: Smooth the region.
    /size : Change the size of the current brushes
    //mat : Change the material used by your current brush.
    //mask: Clear the mask
    //mask : Set a mask

Transport Functions

    /unstuck: Go up to the first free spot.
    /ascend: Go up one level.
    /descend: Go down one level.
    /ceil [clearance]: Get to the ceiling.
    /thru: Go through the wall that you are looking at.
    /jumpto: Jump to the block that you are looking at.
    /up [distance]: Go up some distance.


    //restore [snapshot]: Restore a particular snapshot.
    //snap use : Use a particular snapshot.
    //snap list [num]: List the 5 newest snapshots.
    //snap before : Find the first snapshot before the given date.
    //snap after : Find the first snapshot after the given date.